sâmbătă, 17 ianuarie 2009

Detah-knight

The fearsome death knight, World of Warcraft's first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth's fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King's thrall. To create a Death Knight you must have one character on your current realm that is level 55 or above.

Summoned Creatures
Creating minions from the ranks of the unliving is a core ability of the death knight.
Raise Dead: The death knight can raise a ghoul companion from the corpses of fallen creatures, as well as those of both friendly and enemy players. If cast on a friendly player, that player will have the opportunity to actually play as the ghoul, controlling its movements and actions.
Army of the Dead: This channeled spell raises a group of undead followers who will attack the death knight’s enemies but only exist very briefly before disintegrating.
Summon Deathcharger: Every death knight can summon the level-40 version of a deathcharger land mount. At higher levels, they can complete a quest to learn the epic version.



0/3
Improved Icy TouchRank: 0/3Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee attack speed by an additional 2%.

0/2
Glacier RotRank: 0/2Diseased enemies take 5% more damage from your Icy Touch, Howling Blast and Frost Strike spells.

0/5
ToughnessRank: 0/5Increases your armor value from items by 3% and reduces the duration of all movement slowing effects by 10%.



0/2
Icy ReachRank: 0/2Requires 5 points in Frost TalentsIncreases the range of your Icy Touch, Chains of Ice and Howling Blast by 5 yards.Left Click to Learn

0/5
Black IceRank: 0/5Requires 5 points in Frost TalentsIncreases your Frost and Shadow spell damage by 3%.

0/3 Nerves of Cold SteelRank: 0/3Requires 5 points in Frost TalentsIncreases your chance to hit with a one-handed melee weapon by 1% and increases the damage done by your offhand weapon by 5%.

0/5
Icy TalonsRank: 0/5Requires 3 points in Improved Icy TouchRequires 10 points in Frost TalentsYou leech heat from victims of your Frost Fever, so that when their melee speed is reduced, yours increases by 4% for for the next 20 sec.

0/1
LichborneRank: 0/1Requires 10 points in Frost TalentsInstant3 min cooldownDraw upon unholy energy to become undead for 15 sec. While undead, you are immune to Charm, Fear and Sleep effects, and your horrifying visage causes melee attacks to have an additional 25% chance to miss you.

0/3
AnnihilationRank: 0/3Requires 10 points in Frost TalentsIncreases the critical strike chance of your melee special abilities by 1%. In addition, there is a 30% chance that your Obliterate will do its damage without consuming diseases.


0/3
Runic Power MasteryRank: 0/3Requires 15 points in Frost TalentsIncreases your maximum Runic Power by 10.

0/5
Killing MachineRank: 0/5Requires 15 points in Frost TalentsAfter landing a critical strike from an autoattack, there is a 20% chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.



0/3
Frigid DreadplateRank: 0/3Requires 20 points in Frost TalentsEnemies who hit you in melee have a 30% chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec.

0/2
Chill of the GraveRank: 0/2Requires 20 points in Frost TalentsYour Icy Touch, Chains of Ice and Howling Blast generate 50% additional runic power.

0/1
DeathchillRank: 0/1Requires 20 points in Frost TalentsInstant2 min cooldownWhen activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate spell or ability a critical hit, if cast within 6 sec.

0/1
Improved Icy TalonsRank: 0/1Requires 5 points in Icy TalonsRequires 25 points in Frost TalentsYour Icy Talons effect increases the melee speed of the entire raid by 20% for the next 20 sec.
0/2
Merciless CombatRank: 0/2Requires 25 points in Frost TalentsYour Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 10% damage when striking targets with less than 35% health.

0/3
RimeRank: 0/3Requires 25 points in Frost TalentsIncreases the critical strike chance of your Icy Touch and Obliterate by 5% and casting Icy Touch has a 5% chance to cause your next Howling Blast to consume no runes.
0/2
Endless WinterRank: 0/2Requires 25 points in Frost TalentsYour Chains of Ice has a 50% chance to cause Frost Fever and the cost of your Mind Freeze is reduced to 10 runic power.

0/1
Howling BlastRank: 0/1Requires 30 points in Frost Talents1 Unholy 1 Frost20 yd rangeInstant6 sec cooldownBlast the target with a frigid wind dealing 223 to 241 Frost damage to all enemies within 10 yards. Deals double damage to targets infected with Frost Fever.
0/2
Frost AuraRank: 0/2Requires 30 points in Frost TalentsAll party or raid members within 45 yards of the Death Knight gain 40 spell resistance.

0/3
ChilblainsRank: 0/3Requires 2 points in Endless WinterRequires 30 points in Frost TalentsVictims of your Frost Fever disease are Chilled, reducing movement speed by 10% for 6 sec.


0/5
Blood of the NorthRank: 0/5Requires 35 points in Frost TalentsIncreases Blood Strike damage by 3%. In addition, whenever you hit with a Blood Strike or Pestilence there is a 20% chance that the Blood Rune will become a Death Rune when it activates.

0/1
Unbreakable ArmorRank: 0/1Requires 35 points in Frost Talents1 FrostInstant1 min cooldownIncreases your armor by 25%, your total Strength by 10% and your Parry chance by 5% for 20 sec.


0/3
AcclimationRank: 0/3Requires 40 points in Frost TalentsWhen you are hit by a spell, you have a 10% chance to boost your party's resistance to that type of magic for 18 sec. Stacks up to 3 times.

0/1
Frost StrikeRank: 0/1Requires 40 points in Frost Talents40 Runic PowerMelee RangeInstantRequires Melee WeaponInstantly strike the enemy, causing 100% weapon damage plus 6 as Frost damage.
0/3
Guile of GorefiendRank: 0/3Requires 40 points in Frost TalentsIncreases the critical strike damage bonus of your Blood Strike, Obliterate, Rune Strike, and Frost Strike abilities by 15%, and increases the duration of your Icebound Fortitude by 2 sec.


0/5
Tundra StalkerRank: 0/5Requires 45 points in Frost TalentsYour spells and abilities deal 2% more damage to targets with Frost Fever.




0/1
Hungering ColdRank: 0/1Requires 50 points in Frost Talents60 Runic PowerInstant1 min cooldownPurges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
THESE ARE DK's Frost Talents

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